I just want to make something. Or failing total creation, at least fix or improve something.
I’m sure that desire is hard-wired into all of us, but it’s difficult in this day and age for a lot of us to make a living that way. So many of us deal only with the abstract and intangible in our daily lives. Even jobs in manufacturing are usually limited to being a cog on an assembly line, with no sense of craftsmanship or ownership over the finished product like artisans of old. I’m sure that’s at least in part why there’s always a pastoral movement counter to industrialization — you can’t get more DIY than subsistence farming.
For most of us, that desire has to be fulfilled through our hobbies — from cooking, gardening, and crafting to car modding and Arduino building. I’ve played on the fringes of all of those, but can’t really commit heavily to any particular one, due to time and cost constraints. Usually, if I can’t work with tangibles, I’ll at least try to code. It’s easy to pick up and put down, and there’s a semblance of a finished product.
Of course, programming is pretty rapidly changing, so I’m trying to refresh, which can be frustrating. At least with this hobby, though, I can try to spin it into freelancing opportunities pretty easily. And then maybe I’ll have the time and money to try some more hands-on stuff.
(These ideas have been covered in more detail by greater minds than my own.)
Anyway, this was all brought up when I saw this papercraft project online -

(See the whole process at the original post.)
Now I’m off to go work on a car.