What Would Jesus Do?

It’s not a ques­tion I ask often, but it crossed my mind the other day in my ECN 122 class as we were talk­ing about The Pris­on­ers’ Dilemma. For any­one not famil­iar with it, The Pris­on­ers’ Dilemma is a clas­sic game the­ory sce­nario that goes some­thing like this:

Two sus­pects are brought in by the police because they are believed to be involved in a major crime. The police have enough evi­dence to con­vict them of a minor crime, but not enough to con­vict them for the major crime. The two sus­pects are held in sep­a­rate cells and can­not com­mu­ni­cate with each other. When each pris­oner is ques­tioned, he is told that he will be spend­ing a year in prison for the minor crime. How­ever, if he con­fesses that he and other sus­pect com­mit­ted the major crime, the police will set him free and imprison his friend for twenty years. And if both pris­on­ers con­fess, then they will both spend six­teen years in prison.

If you were in this sit­u­a­tion, what would you do? It’s a very inter­est­ing case, from a game the­ory per­spec­tive. (You might have a dif­fer­ent opin­ion of it if you were tak­ing the ACLU’s perspective.)

In game the­ory, The Pris­on­ers’ Dilemma is an exam­ple of a finite strate­gic game, which means that there’s a finite num­ber of play­ers, a finite num­ber of actions avail­able to each player, and a pref­er­ence pro­file on the out­comes for each player. In this case, there’s two play­ers, and they each have two actions avail­able — con­fess or not confess.

Assum­ing that the play­ers do not enjoy prison, they will pre­fer no prison time to one year in prison to six­teen years in prison to twenty years in prison. That means that they want to con­fess and have the other sus­pect not con­fess. But fail­ing that, they would would nei­ther to con­fess. Or at least both con­fess. But the worst pos­si­ble out­come is to not con­fess and have the other sus­pect confess.

So in game the­ory, you’re sup­posed to look for a dom­i­nant action, or an action which gives you the best pos­si­ble out­come no mat­ter what the other player(s) do. In this case, the dom­i­nant action is to con­fess. If the other player doesn’t con­fess, con­fess­ing gives you a bet­ter out­come — going free ver­sus a year in prison. If the other player does con­fess, con­fess­ing still gives you a bet­ter out­come — six­teen years in prison ver­sus twenty years. But if both play­ers play the dom­i­nant action, they would both get six­teen years… much worse than if they had just both coop­er­ated and got­ten one year each.

So… know­ing all that, what would you do? When we played in class, David Y and I were paired up, and we both chose to not con­fess. It takes a cer­tain amount of trust to do that, though. David Y said that if he was just paired up with some stranger in class, he def­i­nitely would have confessed.

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{ 4 comments to read ... please submit one more! }

  1. I think in pure game the­ory, the con­cept is that in its sim­plest form you have no idea what the other player will do, nor do you have any idea of what any play­ers ever have done in the past.

    Per­son­ally, how I feel about the game is that, given both play­ers are the­o­ret­i­cally equal, they would both even­tu­ally come to the same line of thought, and the same con­clu­sion. Given that, I assume both choices will be equal, and I think about which equal answers will give the best combo, which is obvi­ously no confess-​no confess.

    How­ever, if you say, “Well Jimmy, not every­thing thinks exactly like you”, it intro­duces out­side vari­ables into the game, which means the game is no longer played at its sim­plest form. I can only assume that every player thinks exactly like me, if I am a player.

    My other under­stand­ing of game the­ory is that, if you’re apply­ing it into a real world sit­u­a­tion like class, then the dom­i­nant strat­egy is always shift­ing depend­ing on the meta, and that the meta over time tends to be close to the equi­lib­rium. If you’re doing it over one class period, I don’t think that gives nearly enough time for the meta to develop.

  2. Yes, in this game, you have no idea what the other player will do, and you only play once. By allow­ing com­mu­ni­ca­tion of any sort, or by play­ing mul­ti­ple times, you’re chang­ing con­di­tions and pos­si­bly player preferences.

    For instance, if we were play­ing mul­ti­ple times and I had the chance to talk with you, I could say, “If you con­fess, I will ALWAYS con­fess in the future,” and that would prob­a­bly strongly influ­ence you to not confess.

  3. We made a sim­u­la­tion of this in Psc something-​or-​other. It was fun to see how much the results changed when you made one lit­tle adjust­ment, like adding an obsta­cle or something.

    Any­way, back to your ques­tion. I think most peo­ple will refuse to con­fess at first, but con­sider con­fess­ing when they get para­noid about the other person’s response.

  4. The game is nice and all but it would have no out­come, so the game really means noth­ing. I think the pro­fes­sor should of made it an assign­ment or assigned points to it so there would be an outcome.

    For instance: 10 points for both if no one con­fesses, 5 points for con­fess­ing and your part­ner doesn’t, and none if both con­fess. That would have made for a more real sce­nario, turn­ing friends against friends. :razz:

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